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About Hex

Hex is a narrative-driven, tabletop-inspired RPG that follows a witch navigating the aftermath of a spirit-born plague. The game blends English medieval architecture with Bulgarian folklore, using its stylised 3D environments as cinematic backdrops for storytelling, ritual encounters, and dice-based narrative choices.

Developed by a five-person team and currently funded by the UK Games Fund, Hex is approaching the midpoint milestone toward a fully playable demo. The work shown here represents the ongoing visual development of the project as we prepare for the next funding phase.

Visual Showcase (Work in Progress)

A work-in-progress visual showcase capturing the current environmental development for Hex. This trailer reflects assets, lighting, and worldbuilding created for the mid-production demo build.

Trailer (coming later, closer to final build)

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Team Size Five

Role Lead Environmental Artist & UX Designer

Year 2025 - Ongoing

My Role in Hex

As Lead Environment Artist (and upcoming UX co-lead), I owned the full 3D environment pipeline — from cultural research and visual direction to modelling, texturing, and scene assembly. Working as the sole 3D artist in a small team, I took on responsibilities typically split across multiple specialised roles in larger studios.

I created modular kits, props, and repeatable materials using Blender, hand-painted terrain and foliage textures in Photoshop, and implemented lighting, composition, and worldbuilding directly in Unity. I established efficient workflows for creating reusable assets and developed a cohesive visual style that merges English medieval motifs with Bulgarian cultural influences.

Collaboration with design and programming was central to the process: I supported narrative pacing, camera paths, and environmental storytelling to ensure the world complements the game’s ritual-based mechanics and narrative tone. These environments form the visual foundation for the upcoming mid-production demo.

Gallery

Below you will find a gallery showing some of the screenshots of gameplay, UI used in app navigation, spritesheets and concept art.

Current State of Hex

Hex is currently in its first phase of development, which is set to end in January 2026. The phase is set to end with a playable demo which will allow players to explore the first chapter of the game. The team hopes to achieve a second phase of funding in order to make the full game which is intended to be released on PC and the Nintendo Switch. At the end of this phase of work this page will be updated to reflect the work completed over the next few months.