Hello,

I’m Adam!

I’m a Designer and Artist based in the West Midlands. I hold a First Class BA (Hons) Degree in Games Design & Art from the University of Southampton, as well as a Level 5 (RQF) Professional Diploma in UX Design. My work spans gameplay design, 3D environment art, and UX/UI systems.

Game Design & Art

Over the past fiveyears I have worked as an Artist and Game Designer through two employers and across a wide variety of projects. My knowledge of software and design techniques grew during my time at university, and have been refined during my time in the industry. To this day I still strive to upkeep those skills through personal projects. The button below will allow you an in-depth look at my Art & Design work inside and outside of the industry as well as during my time at university.

Game Design & Art Portfolio

Responsibilities and Achievements as an Artist and Designer

Key Responsibilities

  • Lead artist within my company,

  • Directed the art side of multiple company projects, starting with the creation of art bibles and design documents.

  • Co-led multiple user testing events across England in order to get tangible data to build apps around.

Achievements

  • The Amblios Club, our largest project, was picked up by multiple news sources such as The Independent and BBC South.

  • Presented my teams research and my design of a board game in Ireland 2023, at the GALA (Games and Learning Alliance) conference.

  • Co-authored a published paper: “Balancing inequalities: a board game for young people from coastal communities to discuss plausible futures”. [Available here]

UX and UI Design

I began as a UX and UI designer in 2021 on Mayor Mayhem, a title produced by Nucleolus. I’ve recently had the pleasure of working as a lead UX designer on one of our most ambitious projects: The Amblios Club. I worked closely with my team to create a comprehensive UI and UX experience, using prototypes in Figma and creating intuitive UI elements in Photoshop. At the start of 2025 I undertook a diploma in UX Design at the UX Design Institute, to ensure any gaps in my knowledge were plugged, here I attained a 93% overall grade. The button below will offer an in-depth look at my UX and UI work portfolio.

UX and UI Portfolio

Responsibilities as a UX and UI Designer

Key Responsibilities

  • Led in-person useability tests across the country to gage feedback on existing and new projects

  • Created low and medium-fidelity UX prototypes as well as annotated notes to assist the teams programmers.

  • Produced style brand guidelines, signifying UI elements, colour schemes, typeface to ensure consistency during implementation.